Became obsessed with 3D in '97 and spent my entire childhood and teens pushing polys and pixels. Got into the games industry aged 17. Deeply passionate about computer graphics and exploring ways to improve. Previously a texture artist and systems engineer in the AAA games industry. 14 years professional experience. Started Quixel in 2011.
Responsible for software engineering, research and development, project management and global operations.
Responsible for environment texturing and developing automated 3D / material scanning systems and texturing tools.