Website powered by
Teddy Bergsman Lind
Teddy Bergsman Lind
Director - Quixel @ Epic Games
Uppsala, Sweden

Summary

Became obsessed with 3D in '97 and spent my entire childhood and teens pushing polys and pixels. Got into the games industry aged 17. Deeply passionate about computer graphics and exploring ways to improve. Previously a texture artist and systems engineer in the AAA games industry. 14 years professional experience. Started Quixel in 2011.

Skills

User Interface Design3D ScanningSoftware DevelopmentProject ManagementPBR Texturing

Software proficiency

Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
Megascans
Megascans

Experience

  • CEO at Quixel
    Uppsala, Sweden
    April 2011 - Present

    Responsible for software engineering, research and development, project management and global operations.

  • Texture Artist, Systems Engineer at Starbreeze Studios
    Uppsala, Sweden
    January 2007 - April 2011

    Responsible for environment texturing and developing automated 3D / material scanning systems and texturing tools.